Tuesday, January 10, 2012

Cardboard Canoe

Cardboard Canoe

Total Achievements: 13

Design Achievements:
"Define and Brainstorm"
-Our originial Idea was to have a hexagonal sitting area with two triangular cardboar cut-outs placed in the front and back
"Criteria":
-It must float at least one person from our team

"Contraints":
-We must only use cardboard and duct tape
-Must have a 3" side wall
-All outer parts of the boat must be covered in duct tape (as shown below)

"Sketch Ideas"

"Prototype Ideas"
Build Achievements:
"Build It"
"Early Bird Gets the Achievement"
Team Achievements:
"The Farthest"
"The Longest"
"Videographer"
Reflection Achievements:
"Redesign":
-For our redesign, i think i would want to try out our first design, and see how it goes

"Make Your Own Achievement":
- Each team has to make their own paddle and only use that to propel themselves in one race

Feedback":
Things Needed For Improvement:
-We needed to have stronger sides
-A much better paddle
-Better connections on the joints
-Both the front and back could have been the same size
-More power behind the boat
Things We Did Well:
-Very water tight
-Moved well through the water
-Layering of the duct tape



As you can see even after our boat traveled to the other side of the pool and back, twice, it still didn't take in that much water


Monday, January 9, 2012

Emergency Preparedness

Things that we might have to face:
-Earthquake
-Power outage
-Tsunami

Brainstorm Ideas:
-Water
-Canned Food
-Tarps
-Lighter
-Lighter fluid
-Waterproof flashlights
-Raft
-army rations

Solution:
-Water
-Canned Food
-Swiss Amry Knife
-Waterproof Flishlights
-Crank Radio
-Camping Cooking Set
-Inflatable Raft
-Lighter
-Twinkies
-First Aid Kit

Wednesday, October 5, 2011

Mouse Trap Racecar

 Second Annual Mouse Trap Racecar Challenge
Build It:
We used 17 dollars making our racecar

Test It:
Our first trial went 25 tiles each being 30 inches which is 750 inches
Our second and third trial both went around 8 meters

Achievements:
"Long Distance Winner"
"Going the Mile"

"Competitor"
"Re-itterate"
I think that would could have a bigger extention tool and use less string

"Game Changer"
Each team has the chance to restring or coil there car and in one trial let the car go twice to see how far you can get it
Or Have a set distance and each team race to it, making them have to coil there car every  time it stops and see who gets to the finish line first

"Leave it cleaner than you found it"

Wednesday, September 14, 2011

My Fist Blog Post

Welcome to my Enginnering Blog



One of my hobbies that i enjoy is mountain biking, I have been going on trails wiht my dad ever since i was like ten and after that i can't get enough. Its a lot better than being inside all day playing video games for sure.

http://sdmba.com/

Thursday, June 2, 2011

Final

  • Define the Problem
  •      Bikes take up a lot of space in college dorms and there is no place to put them

Brainstorm
  •          Lock outside your dorm
  •          Hang from ceiling
  •          Hanging from the back of the door

Criteria
  •       Bike storage­
  •         Easy to assemble

Constraint
  •          No Permanent Damage


Thursday, May 5, 2011

locker design

Design Process



Identify the Problem

  • The lockers at school are always a mess and students can never seem to find anything, need to come up with something to organize it
Brainstorm Solutions
  • pencil compartment, holders for paper and notebooks\
  • 10.5x12x17.5
Criteria and Constraints

  • Organize objects that you would use every day
  • Design must fit in your locker
  • Can not be flammable
  • Hold twenty lbs. of books
  • easy to install
My Choice:

Monday, May 2, 2011

The Deep Dive

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between Form  and function.




2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the  process in which you design stuff, which they apply to the innovation of consumer products.




3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?

 Define the Problem: They then go in to see what they have to fix to be able to make a cart more acceptable for small children, easier move ability, and capacity for the products,




4. Give two examples of what the team members did during this phase.

a.The teams head off to the grocery store to see actual people try to move the carts, how much they can store in the actual carts, and what children are doing on the carts: hanging, riding, etc..

b.Then they go and talk to the people actual moving the carts to see what they come across in moving and storing the carts, and getting them from the cars to the storing "racks"





5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:

a.One Conversation at a time


b. Stay focused on the topic 


c.Encourage Wild Ideas


d.Defer judgement


e.Build on the ideas of others





6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?

So that the group isn't coming up with just sane ideas and that some of them are outside the box so that you can improve the product, not just remake it



7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by  voting  for those ideas that were not only “cool” but also easily buildable  in a short period of time. What phase of the design process is this called? 


Select an Approach



8. IDEO believes that the ideas and efforts of a team or group will always be more successful than the planning of a lone genius.



9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?

Model or Prototype 

10. The leaders at IDEO believe that  good  behavior and a  fun   environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.



11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for  Permission later.



12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
 
Test and Evaluate



13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail  often in order to  succeed_ sooner.



14. What percentage of the entire week’s time did it take to fabricate the final prototype?


40%


15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?

Go to show the shop owner what their new design was


16. Of all the things that we are surrounded by every day, what has not been placed through the design process




 the air 


Conclusion

1. What did you find to be the most impressive part of the team’s effort?

That they were able to complete the cart in only five days 




2. What advantages are there to having a design team with members that have non-engineering backgrounds?

You get people with different perspective who then come up with one idea that is the best





3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?

So that they will have many different ideas and have for main prototypes to get their design from.







4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?


evolution because you have to get the best of the best in life